xo-imgui: opengl imgui ex1 working again on wsl2
(requires etc/hostwsl symlinks)
This commit is contained in:
parent
ba9de6773b
commit
92363a9fd5
79 changed files with 73073 additions and 142 deletions
|
|
@ -26,7 +26,7 @@ int main(int, char **)
|
|||
|
||||
std::cout << "Hello, world!" << std::endl;
|
||||
|
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "0");
|
||||
SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
|
|
@ -94,7 +94,19 @@ int main(int, char **)
|
|||
if (glew_status == GLEW_OK) {
|
||||
std::cerr << "glewInit done" << std::endl;
|
||||
} else {
|
||||
std::cerr << "glewInit failed: [" << glewGetErrorString(glew_status) << std::endl;
|
||||
std::cerr << "glewInit failed: [" << glewGetErrorString(glew_status) << "]" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
GLenum gl_error = glGetError();
|
||||
|
||||
if (gl_error != GL_NO_ERROR) {
|
||||
std::cerr << "OpenGL error after glewInit: [" << gl_error << "]" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!glGetString(GL_VENDOR)) {
|
||||
std::cerr << "No valid OpenGL context" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
@ -117,104 +129,108 @@ int main(int, char **)
|
|||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
float counter_value = 0.0f;
|
||||
if (ImGui_ImplOpenGL3_Init("#version 330")) {
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
float counter_value = 0.0f;
|
||||
|
||||
// Main Loop
|
||||
bool done = false;
|
||||
// Main Loop
|
||||
bool done = false;
|
||||
|
||||
while (!done) {
|
||||
/** poll + handle events */
|
||||
SDL_Event event;
|
||||
while (!done) {
|
||||
/** poll + handle events */
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT)
|
||||
done = true;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT)
|
||||
done = true;
|
||||
|
||||
if ((event.type == SDL_WINDOWEVENT)
|
||||
&& (event.window.event == SDL_WINDOWEVENT_CLOSE)
|
||||
&& (event.window.windowID == SDL_GetWindowID(window)))
|
||||
{
|
||||
done = true;
|
||||
if ((event.type == SDL_WINDOWEVENT)
|
||||
&& (event.window.event == SDL_WINDOWEVENT_CLOSE)
|
||||
&& (event.window.windowID == SDL_GetWindowID(window)))
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int w, h;
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(clear_color.x * clear_color.w,
|
||||
clear_color.y * clear_color.w,
|
||||
clear_color.z * clear_color.w,
|
||||
clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
int w, h;
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(clear_color.x * clear_color.w,
|
||||
clear_color.y * clear_color.w,
|
||||
clear_color.z * clear_color.w,
|
||||
clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// draw dear imgui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
||||
ImGui::SetNextWindowSize(io.DisplaySize);
|
||||
ImGui::Begin("Background", nullptr,
|
||||
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoDecoration);
|
||||
ImGui::End();
|
||||
|
||||
// 1. big demo window
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. show window that we create ourselves
|
||||
{
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!");
|
||||
ImGui::Text("This is totes useful text...");
|
||||
ImGui::Checkbox("demo window", &show_demo_window);
|
||||
ImGui::Checkbox("second window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &counter_value, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
|
||||
if (ImGui::Button("Button"))
|
||||
++counter;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("appl average %.3f ms/frame (%.1f fps)",
|
||||
1000.0f / io.Framerate, io.Framerate);
|
||||
// draw dear imgui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
||||
ImGui::SetNextWindowSize(io.DisplaySize);
|
||||
ImGui::Begin("Background", nullptr,
|
||||
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoDecoration);
|
||||
ImGui::End();
|
||||
|
||||
// 1. big demo window
|
||||
if (show_demo_window)
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. show window that we create ourselves
|
||||
{
|
||||
static int counter = 0;
|
||||
|
||||
ImGui::Begin("Hello, world!");
|
||||
ImGui::Text("This is totes useful text...");
|
||||
ImGui::Checkbox("demo window", &show_demo_window);
|
||||
ImGui::Checkbox("second window", &show_another_window);
|
||||
|
||||
ImGui::SliderFloat("float", &counter_value, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
|
||||
if (ImGui::Button("Button"))
|
||||
++counter;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("appl average %.3f ms/frame (%.1f fps)",
|
||||
1000.0f / io.Framerate, io.Framerate);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. another window
|
||||
if (show_another_window) {
|
||||
ImGui::Begin("another window", &show_another_window);
|
||||
|
||||
ImGui::Text("hello from second window");
|
||||
if (ImGui::Button("close me"))
|
||||
show_another_window = false;
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// rendering
|
||||
ImGui::Render();
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
// 3. another window
|
||||
if (show_another_window) {
|
||||
ImGui::Begin("another window", &show_another_window);
|
||||
std::cerr << "Shutting down.." << std::endl;
|
||||
|
||||
ImGui::Text("hello from second window");
|
||||
if (ImGui::Button("close me"))
|
||||
show_another_window = false;
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// rendering
|
||||
ImGui::Render();
|
||||
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
} else {
|
||||
std::cerr << "Failed to initialize imgui opengl3 backend, shutting down.." << std::endl;
|
||||
}
|
||||
|
||||
std::cerr << "cleanup.." << std::endl;
|
||||
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
|
|
@ -222,7 +238,7 @@ int main(int, char **)
|
|||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
std::cerr << "All done, goodbye..." << std::endl;
|
||||
std::cerr << "Shutdown complete, goodbye..." << std::endl;
|
||||
|
||||
return 0;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue