/** @file Primitive.hpp * * Author: Roland Conybeare **/ #pragma once #include "PrimitiveInterface.hpp" #include "xo/reflect/Reflect.hpp" //#include namespace xo { namespace ast { /** @class Primitive * @brief syntax for a constant that refers to a known function. * * Two cases here: * 1. primitive refers to a function that is supported directly in llvm * (e.g. floating-point addition) * 2. primitive refers to a compiled (C/C++) function that we can invoke at runtime * * In any case, a primitive serves as both declaration and definition * (May be possible to relax this to declaration-only using null value_ as sentinel..?) * * @tparam FunctionPointer a function-pointer type, e.g. double(*)(double). * Must be in this "canonical form". std::function * won't work here. **/ template class Primitive: public PrimitiveInterface { public: using Reflect = xo::reflect::Reflect; using TaggedPtr = xo::reflect::TaggedPtr; using TypeDescr = xo::reflect::TypeDescr; public: static ref::rp make(const std::string & name, FunctionPointer fnptr, bool explicit_symbol_def) { TypeDescr fn_type = Reflect::require(); return new Primitive(fn_type, name, fnptr, explicit_symbol_def); } FunctionPointer value() const { return value_; } TypeDescr value_td() const { return value_td_; } TaggedPtr value_tp() const { /* note: idk why, but need to spell this out in two steps with gcc 13.2 */ const void * erased_cptr = &value_; void * erased_ptr = const_cast(erased_cptr); return TaggedPtr(value_td_, erased_ptr); } // ----- PrimitiveInterface ----- virtual bool explicit_symbol_def() const override { return explicit_symbol_def_; } virtual void_function_type function_address() const override { return reinterpret_cast(value_); } // ----- FunctionInterface ----- virtual std::string const & name() const override { return name_; } virtual int n_arg() const override { return this->value_td()->n_fn_arg(); } virtual TypeDescr fn_retval() const override { return this->value_td()->fn_retval(); } virtual TypeDescr fn_arg(uint32_t i) const override { return this->value_td()->fn_arg(i); } // ----- Expression ----- virtual void display(std::ostream & os) const override { os << "value_td()->short_name()) << xtag("value", this->value()) << ">"; } private: Primitive(TypeDescr fn_type, const std::string & name, FunctionPointer fnptr, bool explicit_symbol_def) : PrimitiveInterface(fn_type), name_{name}, value_td_{Reflect::require_function()}, value_{fnptr}, explicit_symbol_def_{explicit_symbol_def} { if (!value_td_->is_function()) throw std::runtime_error("Primitive: expected function pointer"); if (!value_td_->fn_retval()) throw std::runtime_error("Primitive: expected non-null function return value"); } private: // from Expression: // exprtype extype_ /** name of this primitive, e.g. '+', 'sqrt' **/ std::string name_; /** type description for FunctionPointer **/ TypeDescr value_td_; /** address of executable function **/ FunctionPointer value_; /** if true, use Jit.intern_symbol() to provide explicit binding. * Currently mystified as to what's distinguishes functions like ::sin(), ::sqrt() * (which work do not require this) from symbols like ::mul_i32(), which do) **/ bool explicit_symbol_def_ = false; }; /*Primitive*/ /** adopt function @p x as a callable primitive function named @p name **/ template ref::rp> make_primitive(const std::string & name, FunctionPointer x, bool explicit_symbol_def) { return Primitive::make(name, x, explicit_symbol_def); } } /*namespace ast*/ } /*namespace xo*/ /** end Primitive.hpp **/