xo-alloc2/docs/examples.rst

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.. _examples:
.. toctree
:maxdepth: 2
Examples
========
Arena allocation
-----------------
.. code-block:: cpp
#include <xo/alloc2/arena/DArena.hpp>
using namespace xo::mm;
using namespace std;
Create an arena:
.. code-block:: cpp
// create arena, size 64k
DArena arena = DArena::map(ArenaConfig { .size_ = 64*1024; });
cout << arena.lo() << ".." << arena.hi();
This determines a VM memory address range.
Actually address range is rounded up to a whole number of VM pages.
Size here is a hard maximum. It cannot be changed for this arena instance.
.. code-block:: cpp
arena.reserved(); // 64k
arena.committed(); // 0k
arena.allocated(); // ok
arena.available(); // 0k
Although we know the address range for arena, it doesn't own any physical
memory yet. Two ways to commit memory:
1. Attempt allocation:
.. code-block:: cpp
std::byte * mem = arena.alloc(5*1024);
if (!mem)
throw std::runtime_error("alloc failed");
arena.reserved(); // 64k
arena.committed(); // 8k - 2 pages
arena.allocateed(); // 5k
arena.available(); // 3k
2. Expand committed memory explicitly:
.. code-block:: cpp
bool ok = arena.expand(5*1024);
assert(ok);
arena.reserved(); // 64k
arena.committed(); // 8k - 2 pages
arena.allocated(); // 0k
arena.available(); // 8k
Examining alloc metadata
------------------------
Given a successful allocation:
.. code-block:: cpp
std::size_t req_z = 5*1024;
std::byte * mem = arena.alloc(req_z);
if (!mem)
throw std::runtime_error("alloc failed");
AllocInfo info = arena.alloc_info(mem);
info.payload(); // [mem, mem + req_z (+ up to 7 bytes padding)]
info.is_valid(); // true
info.guard_lo(); // guard bytes preceding alloc
info.guard_hi(); // guard bytes following alloc
Recycling memory
----------------
.. code-block:: cpp
// arena in non-empty state
arena.reserved(); // 64k
arena.committed(); // 8k - 2 pages
arena.allocateed(); // 5k
arena.available(); // 3k
arena.clear();
arena.reserved() // 64k
arena.committed(); // 8k - 2 pages
arena.allocated(); // 0k
arena.available(); // 8k
Memory released by @ref Darena::clear is still committed.
It's in use as far as operating system is concerned.
To release memory to the operating system, destroy arena:
.. code-block:: cpp
arena.~DArena(); // or just let arena go out of scope