xo-tokenizer2/xo-imgui/example/ex1/imgui_ex1.cpp

329 lines
9.8 KiB
C++

/* xo-imgui/example/ex1/imgui_ex1.cpp
*
* author: Roland Conybeare, Aug 2025
*/
#include <SDL.h>
#include <GL/glew.h>
#include "SDL_events.h"
#include "imgui.h"
#include "backends/imgui_impl_sdl2.h"
#include "backends/imgui_impl_opengl3.h"
//#include <GLFW/glfw3.h>
#ifdef NOPE
#include <SDL_opengl.h>
#endif
#include <iostream>
#include <unistd.h>
int main(int, char **)
{
using namespace std;
std::cout << "Hello, world!" << std::endl;
SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "0");
SDL_Init(SDL_INIT_VIDEO);
SDL_version compiled;
SDL_VERSION(&compiled);
std::cerr << "SDL version: "
<< (int)compiled.major
<< "." << (int)compiled.minor
<< "." << (int)compiled.patch
<< std::endl;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#if 0
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
#endif
std::cerr << "SDL video driver: " << SDL_GetCurrentVideoDriver() << std::endl;
SDL_Window * window = SDL_CreateWindow("imgui + sdl2 + opengl",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1280,
720,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (window) {
std::cerr << "SDL_CreateWindow done" << std::endl;
} else {
std::cerr << "SDL_CreateWindow failed: [" << SDL_GetError() << "]" << std::endl;
SDL_Quit();
return -1;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
int major, minor;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
std::cerr << "Requested OpenGL version: " << major << "." << minor << std::endl;
if (gl_context) {
std::cerr << "SDL_GL_CreateContext done" << std::endl;
} else {
std::cerr << "SDL_GL_CreateContext failed: [" << SDL_GetError() << "]" << std::endl;
return -1;
}
if (SDL_GL_MakeCurrent(window, gl_context) != 0) {
std::cerr << "SDL_GL_MakeCurrent failed: [" << SDL_GetError() << "]" << std::endl;
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
SDL_GL_SetSwapInterval(1); // enable vsync
GLenum glew_status = glewInit();
if (glew_status == GLEW_OK) {
std::cerr << "glewInit done" << std::endl;
} else {
std::cerr << "glewInit failed: [" << glewGetErrorString(glew_status) << std::endl;
return -1;
}
const GLubyte * version = glGetString(GL_VERSION);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (version) {
std::cerr << "OpenGL version: [" << version << "]" << std::endl;
} else {
std::cerr << "OpenGL version not available" << std::endl;
}
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO & io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init("#version 330");
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
float counter_value = 0.0f;
// Main Loop
bool done = false;
while (!done) {
/** poll + handle events */
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if ((event.type == SDL_WINDOWEVENT)
&& (event.window.event == SDL_WINDOWEVENT_CLOSE)
&& (event.window.windowID == SDL_GetWindowID(window)))
{
done = true;
}
}
int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(clear_color.x * clear_color.w,
clear_color.y * clear_color.w,
clear_color.z * clear_color.w,
clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
// draw dear imgui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::Begin("Background", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoDecoration);
ImGui::End();
// 1. big demo window
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
// 2. show window that we create ourselves
{
static int counter = 0;
ImGui::Begin("Hello, world!");
ImGui::Text("This is totes useful text...");
ImGui::Checkbox("demo window", &show_demo_window);
ImGui::Checkbox("second window", &show_another_window);
ImGui::SliderFloat("float", &counter_value, 0.0f, 1.0f);
ImGui::ColorEdit3("clear color", (float*)&clear_color);
if (ImGui::Button("Button"))
++counter;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("appl average %.3f ms/frame (%.1f fps)",
1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
// 3. another window
if (show_another_window) {
ImGui::Begin("another window", &show_another_window);
ImGui::Text("hello from second window");
if (ImGui::Button("close me"))
show_another_window = false;
ImGui::End();
}
// rendering
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
}
std::cerr << "cleanup.." << std::endl;
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(gl_context);
SDL_DestroyWindow(window);
SDL_Quit();
std::cerr << "All done, goodbye..." << std::endl;
return 0;
#ifdef NOPE2
if (!glfwInit()) {
std::cerr << "glfwInit failed!" << std::endl;
return -1;
}
std::cout << "GLFW version: " << glfwGetVersionString() << std::endl;
// configure glfw
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// this fails in nix-on-wsl
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
// maybe:
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// may need explicit hints
//glfwWindowHint(GLFW_RED_BITS, 8)
//glfwWindowHint(GLFW_GREEN_BITS, 8)
//glfwWindowHint(GLFW_BLUE_BITS, 8)
//glfwWindowHint(GLFW_ALPHA_BITS, 8)
//glfwWindowHint(GLFW_DEPTH_BITS, 24)
//glfwWindowHint(GLFW_STENCIL_BITS, 8)
//glfwWindowHint(GLFW_DOUBLEBUFFER, GL_TRUE)
//
// try
// $ glxinfo
// to get framebuffer info
// Not working because:
// eglinfo
// looks in
// /run/opengl-driver/share/glvnd/egl_vendor.d
// /etc/glvnd/egl_vendor.d
// /usr/share/glvnd/egl_vendor.d
//
// these tell EGL which vendor libraries to load (mesa | nvidia)
// create window
GLFWwindow * window = glfwCreateWindow(800, 600, "simple opengl triangle", NULL, NULL);
if (!window) {
// getting error couldn't find framebuffer configuration matching requested
// opengl context. used by GLX (opengl extension to x11).
// defines things like: color depth, double buffering, stencil bits etc.
const char * descr = nullptr;
int code = glfwGetError(&descr);
std::cerr << "glfwCreateWindow failed :code " << code << " :msg "
<< (descr ? descr : "?unknown")
<< std::endl;
}
#endif
#ifdef NOPE
if (SDL_Init(SDL_INIT_VIDEO
| SDL_INIT_TIMER
| SDL_INIT_GAMECONTROLLER) != 0)
{
std::cerr << "SDL_Init failed: " << SDL_GetError() << std::endl;
return -1;
}
// OpenGL attributes
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
// SDL window
SDL_Window * window
= SDL_CreateWindow("xo imgui ex1",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800 /*width ?*/,
600 /*height ?*/,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
SDL_GLContext gl_context = SDL_GLContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // enable vsync.. (wut!?)
// imgui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO & io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
#endif
#ifdef NOPE
// this gets: Failed to initialize OpenGL loader!
ImGui_ImplOpenGL3_Init("#version 330");
#endif
}
/* imgui_ex1.cpp */