xo-umbrella2/xo-imgui/include/imgui/backends/vulkan/glsl_shader.frag
Roland Conybeare 78270fd946 git subrepo clone (merge) git@github.com:Rconybea/xo-imgui.git xo-imgui
subrepo:
  subdir:   "xo-imgui"
  merged:   "b2926d26"
upstream:
  origin:   "git@github.com:Rconybea/xo-imgui.git"
  branch:   "main"
  commit:   "b2926d26"
git-subrepo:
  version:  "0.4.9"
  origin:   "???"
  commit:   "???"
2026-06-06 22:12:22 -04:00

14 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}