xo-umbrella2/xo-imgui/example/ex4/imgui_ex4.cpp

318 lines
13 KiB
C++

/* imgui_ex4.cpp */
#include "xo/imgui/VulkanApp.hpp"
#include "AppState.hpp"
#include "DrawState.hpp"
#include <backends/imgui_impl_sdl2.h>
#include <backends/imgui_impl_vulkan.h>
#include "xo/indentlog/scope.hpp"
#include <iostream>
#include <fstream>
namespace {
using xo::gc::generation;
using xo::scope;
using xo::xtag;
void
app_duty_cycle_top(AppState * p_app_state,
DrawState * p_draw_state)
{
scope log(XO_DEBUG(false));
log && log(xtag("imgui_cx", (void*)ImGui::GetCurrentContext()));
/** on each draw cycle, app state falls into categories:
* 1. allocation
* multiple draw cycles because many allocations per gc.
* 2. garbage collection
* multiple draw cycles to animate copying process
* Settle conflict between {GC, imgui} as to who drives event loop,
* in favor of imgui; achieve this by copying what GC did,
* so that we can animate it over multiple draw cycles
**/
switch (p_draw_state->state_type_) {
case draw_state_type::alloc:
{
/** generate random alloc **/
p_app_state->generate_random_mutations();
p_draw_state->gcstate_ = p_app_state->snapshot_gc_state();
p_app_state->upto_ = (p_app_state->gc_->is_full_gc_pending()
? generation::tenured
: generation::nursery);
/* GC may run here, in which case control reenters via AnimateGcCopyCb;
* that callback captures copy details (per object!) in AppState
*/
if (p_app_state->gc_->enable_gc_once()) {
scope log(XO_DEBUG(true));
log && log(xtag("gc-type", (p_app_state->upto_ == generation::tenured) ? "full" : "incremental"));
p_draw_state->state_type_ = draw_state_type::animate_gc;
p_draw_state->animate_copy_t0_ = std::chrono::steady_clock::now();
}
break;
}
case draw_state_type::animate_gc:
{
/* don't update gcstate while animating,
* that would use post-GC space sizing
*/
break;
}
}
} /*app_duty_cycle_top*/
VulkanApp::ImguiDrawFn
make_imgui_draw_frame(AppState * p_app_state,
DrawState * p_draw_state,
float * p_f, int * p_counter)
{
*p_f = 0.0f;
*p_counter = 0;
return [p_app_state, p_draw_state, p_f, p_counter](VulkanApp * vulkan_app, ImGuiContext * imgui_cx)
{
scope log(XO_DEBUG(false));
app_duty_cycle_top(p_app_state, p_draw_state);
log && log(xtag("imgui_cx", (void*)ImGui::GetCurrentContext()));
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
log && log("after NewFrame", xtag("imgui_cx", (void*)ImGui::GetCurrentContext()));
ImGuiIO & io = ImGui::GetIO(); (void)io;
# ifdef NOT_WORKING
// background
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::Begin("Background", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus
| ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoDecoration);
ImGui::End();
# endif
// 0. main menubar
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("View")) {
bool x = vulkan_app->vsync_enabled_flag();
if (ImGui::MenuItem("vsync", nullptr, &x)) {
vulkan_app->update_vsync_enabled(x);
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
// 1. create a simple ImGui window
ImGui::Begin("Hello, Vulkan + SDL2!");
ImGui::Text("This is a minimal ImGui + Vulkan + SDL2 example!");
ImGui::Text("appl average %.3f ms/frame (%.1f fps)",
1000.0f / io.Framerate, io.Framerate);
ImGui::Checkbox("demo window", &p_draw_state->show_demo_window_);
ImGui::SliderInt("alloc/cycle", &p_app_state->alloc_per_cycle_, 1, 100);
ImGui::SliderInt("copy animation budget", &p_draw_state->animate_copy_budget_ms_, 10, 10000);
ImGui::NewLine();
/* N\u2080 = N0, N\u2081 = N1 */
ImGui::Text("alloc [%lu] avail [%lu] ",
p_draw_state->gcstate_.gc_allocated_,
p_draw_state->gcstate_.gc_available_);
ImGui::Text("promoted [%lu] copy animation [%lu / %lu]",
p_draw_state->gcstate_.total_promoted_,
static_cast<std::size_t>(p_draw_state->animate_copy_hi_pct_
* p_app_state->copy_detail_v_.size() / 100),
p_app_state->copy_detail_v_.size());
ImGui::Text("mutation [%lu] mlog [%lu]",
p_draw_state->gcstate_.total_n_mutation_,
p_draw_state->gcstate_.gc_mlog_size_);
ImGui::Text("appl average %.3f ms/frame (%.1f fps)",
1000.0f / io.Framerate, io.Framerate);
ImGui::Text("layout:"
" nursery-src alloc rect [%.1f %.1f %.1f %.1f]"
" nursery-dest alloc rect [%.1f %.1f %.1f %.1f]"
" history rect [%.1f %.1f %.1f %.1f]",
p_draw_state->gcw_nursery_layout_.to_alloc_rect().x_lo(),
p_draw_state->gcw_nursery_layout_.to_alloc_rect().y_lo(),
p_draw_state->gcw_nursery_layout_.to_alloc_rect().x_hi(),
p_draw_state->gcw_nursery_layout_.to_alloc_rect().y_hi(),
p_draw_state->gcw_nursery_layout_.from_alloc_rect().x_lo(),
p_draw_state->gcw_nursery_layout_.from_alloc_rect().y_lo(),
p_draw_state->gcw_nursery_layout_.from_alloc_rect().x_hi(),
p_draw_state->gcw_nursery_layout_.from_alloc_rect().y_hi(),
p_draw_state->gcw_history_rect_.x_lo(),
p_draw_state->gcw_history_rect_.y_lo(),
p_draw_state->gcw_history_rect_.x_hi(),
p_draw_state->gcw_history_rect_.y_hi());
ImGui::Text("nursery-dest copy offset [%lu] / size [%lu]"
" tenured-dest copy offset [%lu] / size [%lu]",
p_app_state->copy_detail_max_nursery_dest_offset_,
p_app_state->copy_detail_nursery_dest_size_,
p_app_state->copy_detail_max_tenured_dest_offset_,
p_app_state->copy_detail_tenured_dest_size_);
ImDrawList * draw_list = ImGui::GetWindowDrawList();
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
/* stash so GC copy animation can find it */
p_draw_state->gcw_draw_list_ = draw_list;
p_draw_state->gcw_canvas_p0_ = canvas_p0;
p_draw_state->gcw_canvas_p1_ = canvas_p1;
DrawState::draw_gc_state(*p_app_state,
p_draw_state->gcstate_,
ImRect(canvas_p0, canvas_p1),
draw_list,
&p_draw_state->gcw_nursery_layout_,
&p_draw_state->gcw_tenured_layout_,
&p_draw_state->gcw_history_rect_);
if (p_draw_state->state_type_ == draw_state_type::animate_gc) {
auto animate_copy_t1 = std::chrono::steady_clock::now();
auto animate_dt = animate_copy_t1 - p_draw_state->animate_copy_t0_;
float animate_fraction_spent
= (std::chrono::duration_cast<std::chrono::milliseconds>(animate_dt).count()
/ static_cast<float>(p_draw_state->animate_copy_budget_ms_));
p_draw_state->animate_copy_hi_pct_ = 100.0 * animate_fraction_spent;
DrawState::animate_gc_copy(*p_app_state,
*p_draw_state,
draw_list);
/* see 25.0 constant in animate_gc_copy() */
if (p_draw_state->animate_copy_hi_pct_ >= 114) {
p_draw_state->state_type_ = draw_state_type::alloc;
p_draw_state->animate_copy_hi_pct_ = 0;
p_app_state->copy_detail_v_.clear();
p_app_state->copy_detail_max_nursery_dest_offset_ = 0;
p_app_state->copy_detail_nursery_dest_size_ = 0;
p_app_state->copy_detail_max_tenured_dest_offset_ = 0;
p_app_state->copy_detail_tenured_dest_size_ = 0;
}
}
ImGui::End();
// 2. big demo window
if (p_draw_state->show_demo_window_)
ImGui::ShowDemoWindow(&p_draw_state->show_demo_window_);
// Rendering
ImGui::Render();
return ImGui::GetDrawData();
};
}
void app_imgui_load_fonts(ImGuiContext * imgui_cx)
{
scope log(XO_DEBUG(false));
log && log(xtag("imgui_cx", (void*)ImGui::GetCurrentContext()));
ImGuiIO & io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// Load noto sans font from unix environment NOTO_ONFTS_PATH
// (see xo-umbrella2/default.nix shellHook)
const char * fonts_path = std::getenv("DEJAVU_FONTS_PATH");
if (fonts_path) {
const float font_size = 14.0f;
std::string font_path = xo::tostr(fonts_path, "/truetype/DejaVuSans.ttf");
/* check file exists */
std::ifstream font_in(font_path);
if (font_in.good()) {
std::cerr << "loading font [" << font_path << "]" << std::endl;
ImFont * font = io.Fonts->AddFontFromFileTTF(font_path.c_str(), font_size);
if (font) {
std::cerr << "font loaded" << std::endl;
ImFontConfig config;
config.MergeMode = true;
// latin extended chars
static const ImWchar latin_ranges[] = {
0x0020, 0x00ff, // basic latin + latin supplement
0x0100, 0x017f, // latin extended-A
0x0180, 0x024f, // latin extended-B
0x2080, 0x2099, // subscript numerals + letters through n
0x25b2, 0x25b4, // arrows
0,
};
io.Fonts->AddFontFromFileTTF(font_path.c_str(), font_size, &config, latin_ranges);
} else {
std::cerr << "font file load failed" << std::endl;
std::cerr << "Fallback to default ImGui font" << std::endl;
}
}
} else {
std::cerr << "Expected DEJAVU_FONTS_PATH environment var." << std::endl;
std::cerr << "Fallback to default ImGui font" << std::endl;
}
} /*app_imgui_load_fonts*/
}
int main() {
printf("Hello world\n");
scope log(XO_DEBUG(true));
log && log("starting main");
AppState app_state;
DrawState draw_state;
draw_state.gcstate_ = app_state.snapshot_gc_state();
float f = 0.0;
int counter = 0;
VulkanApp::ImguiDrawFn draw_fn
= make_imgui_draw_frame(&app_state, &draw_state, &f, &counter);
VulkanApp vk_app(draw_fn);
vk_app.setup(app_imgui_load_fonts);
app_state.gc_->add_gc_copy_callback
(draw_state.make_gc_copy_animation(&app_state));
try {
vk_app.main_loop();
} catch (const std::exception& e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
vk_app.cleanup();
return EXIT_SUCCESS;
}
/* end imgui_ex4.cpp */