Examples

Arena allocation

#include <xo/alloc2/arena/DArena.hpp>

using namespace xo::mm;
using namespace std;

Create an arena:

// create arena, size 64k
DArena arena = DArena::map(ArenaConfig { .size_ = 64*1024; });

cout << arena.lo() << ".." << arena.hi();

This determines a VM memory address range. Actually address range is rounded up to a whole number of VM pages. Size here is a hard maximum. It cannot be changed for this arena instance.

arena.reserved();  // 64k
arena.committed(); // 0k
arena.allocated(); // ok
arena.available(); // 0k

Although we know the address range for arena, it doesn’t own any physical memory yet. Two ways to commit memory:

  1. Attempt allocation:

    std::byte * mem = arena.alloc(5*1024);
    if (!mem)
        throw std::runtime_error("alloc failed");
    
    arena.reserved();   // 64k
    arena.committed();  // 8k - 2 pages
    arena.allocateed(); // 5k
    arena.available();  // 3k
    
  2. Expand committed memory explicitly:

    bool ok = arena.expand(5*1024);
    assert(ok);
    
    arena.reserved();  // 64k
    arena.committed(); // 8k - 2 pages
    arena.allocated(); // 0k
    arena.available(); // 8k
    

Examining alloc metadata

Given a successful allocation:

std::size_t req_z = 5*1024;
std::byte * mem = arena.alloc(req_z);
if (!mem)
    throw std::runtime_error("alloc failed");

AllocInfo info = arena.alloc_info(mem);

info.payload();  // [mem, mem + req_z (+ up to 7 bytes padding)]
info.is_valid(); // true
info.guard_lo(); // guard bytes preceding alloc
info.guard_hi(); // guard bytes following alloc

Can alternatively scan all live allocs in arena:

for (AllocInfo info : arena) {
    info.payload();  // allocated memory range
    info.is_valid(); // true
    info.guard_lo(); // guard bytes preceding alloc
    info.guard_hi(); // guard bytes following alloc
}

Recycling memory

// arena in non-empty state
arena.reserved();   // 64k
arena.committed();  // 8k - 2 pages
arena.allocateed(); // 5k
arena.available();  // 3k

arena.clear();

arena.reserved()    // 64k
arena.committed();  // 8k - 2 pages
arena.allocated();  // 0k
arena.available();  // 8k

Memory recycled by DArena::clear() is available for reuse by application; it’s still owned by arena. We’re just resetting the free pointer back to the beginning of arena memory.

To release memory to the operating system, destroy arena:

arena.~DArena();  // or just let arena go out of scope